Highlights
- Riot Games is focusing on unique gameplay experiences in League of Legends, not UGC like Roblox or Minecraft.
- Devs are expanding gameplay modes for older players with families, aiming to cater to a broader audience.
- Riot’s head of League Studio and game director discuss how UGC may not be the best fit for League’s strengths.
User-generated content has been popularized within leading titles such as Roblox, Minecraft, and Fortnite, but Riot Games isn’t prepared to compete with these heavyweights in League of Legends. Instead, the devs want to focus on the qualities that make MOBA games a unique experience for players.
Another area that Riot has been discussing recently is the battle arena’s aging demographic, and how the devs are working on broadening gameplay modes to accommodate the portion of the player pool with families and jobs. After a hard day’s work, not every League player will want to partake in competitive play.
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Arena is also making a return, this time with 16-player lobbies.
Riot Is Not About To Go Head-To-Head With Epic Over User-Generated Content
During a recent Q&A session (Thanks PC Gamer), Riot’s head of League Studio Andrei van Roon, and the MOBA’s game director Pu Liu addressed the idea of user-generated content within League. While it’s not something the team was keen on implementing in the MOBA, the devs did say it’s an option to pursue in the development of future games.
Instead of being geared towards UGC, Van Roon believed League was built on a foundation of experiences instead, saying “We feel a lot of what we’ve built on League, where we have strengths, what players are looking for, for us are are less about sort of building a UGC platform and more about building particular types of experience using these characters in a competitive or semi-competitive setting.”
Van Roon continued by explaining this approach within League was “playing to the strengths of MOBA, that action-strategy mix”, which is a sturdy foundation to build upon. Within an industry full of competitive games all competing for the attention of the masses, it’s important to acknowledge and play to a game’s individual strengths.
Liu weighed in on the topic of UGC by explaining this particular type of content “is primarily a platform and technology play” and there’s already a chunk of games dominating this niche within “a fairly winner-take-all market”.
Lastly, the director stated the last thing he wanted to do was go to war with Epic Games – the developer behind Fortnite – saying “I think if I look at what Riot’s strengths are and our competitive advantages, I’m not gonna go pick that fight with Epic. Maybe Andre, my boss, would tell me we should but I think it’s a technology platform play and not one that we’re likely to win.”
League of Legends
- Released
- October 27, 2009
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