Key Takeaways
- Microsoft announces layoff of 650 Xbox job positions to reorganize post-acquisition team alignment.
- Affected roles mainly corporate and support functions, with no impact on studio teams or core development areas.
- Job cuts are getting more common in the gaming industry as companies restructure to improve efficiency and manage costs.
Following the trend of huge layoffs in recent years, Microsoft has recently announced that they will be eliminating 650 job positions from Xbox.
The news first broke out through an internal memo mailed by Phil Spencer and was soon noted by IGN. It outlined how the company now aims to reorganize itself as it navigates the challenges of post-acquisition team alignment.
It was also mentioned how the affected roles are from the corporate and supporting functions, rather than studio teams or core development areas.
In the memo, Spencer addressed the company’s efforts over the past year to minimize disruption while integrating new teams following Microsoft’s recent acquisitions, including that of Activision-Blizzard, which finally went through recently after a long legal battle against Sony.
“Our goal has been to minimize disruption while welcoming new teams and enabling them to do their best work. As part of aligning our post-acquisition team structure and managing our business, we have made the decision to eliminate approximately 650 roles across Microsoft Gaming — mostly corporate and supporting functions — to organize our business for long-term success,” Spencer wrote.
In a nutshell, the Head of Xbox claimed that moving forward the studio just wants to focus on long-term success, and the current restructuring of the studio is part of the plan to ensure the goal is achieved smoothly.
Within this year alone, fans have witnessed Microsoft cutting down on a lot of its workforce when it comes to Xbox, starting with a massive layoff in January, which was soon followed by a closing down of fan-favorite studios like Tango Gameworks later in June.
Why Layoffs Are Becoming A Problem In The Gaming Industry
There are many reasons behind the increasing number of layoffs in the gaming industry every year. Excluding FromSoftware, the studio behind the renowned Elden Ring title, nearly every other major production house, including Sony and PlayStation, has had to suffer from the elimination of certain workforce roles.
As gaming companies, especially large ones like Microsoft, acquire new studios and broaden their portfolios, they often restructure to streamline operations, leading to job cuts.
This is driven by the need to improve efficiency and manage costs, particularly in non-development areas like corporate and support functions, as seen today.
These layoffs have also become the center of many debates on the internet, with a former PlayStation Boss even stating that corporate greed has nothing to do with the elimination of jobs and those affected should ‘drive an Uber’, sparking outrage on social media platforms.
The cut-down positions, either because of greed or inefficiency, are now ultimately affecting the livelihood of thousands of developers and other workers and will, unfortunately, continue to do so as long there’s instability in the industry.
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