Highlights
- Sony has filed a patent for a haptic feedback feature that could convert in-game character audio into controller feedback.
- This patent, while interesting, may never actually come to fruition as companies often patent ideas to prevent copying.
- The feature would enhance gaming by allowing players’ voices and in-game dialogue to be saved and converted into vibrations.
A new patent has been filed by Sony Interactive Entertainment for what appears to be a new haptic feedback feature for PlayStation controllers. If ever released, the feature would allow the console to record audio from in-game characters and convert it into the controller’s haptic feedback.
While this patent might sound rather odd, it’s worth noting that companies such as Sony Interactive Entertainment, Microsoft, Nintendo, and many more often patent new ideas to avoid the designs being recreated by rival companies. Patenting an idea or feature does not necessarily mean that it will ever see the light of day.
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It was just last week that a new PlayStation patent was discovered. Should the patent ever come to fruition, it would allow players to enable an auto-play feature for select parts of video games. Essentially, the feature would use AI to learn how the user plays and will then complete the selected level without the player having to do a thing.
Alongside PlayStation’s auto-play feature, the company also appears to be working on a rather peculiar haptic feedback feature too. Well, that’s if a new patent is to be believed anyway.
PlayStation Working On New Audio Haptic Feedback Feature
As spotted by our sister site GameRant, PlayStation appears to be working on a new haptic feedback feature that would take not only in-game dialogue, but your own voice too, and turn it into controller haptic feedback.
Why? You might be asking yourself. Well, the patent details how the design would save audio recordings from in-game characters and the players’ microphones and save them to later be converted into haptic feedback. The idea is that the overall gaming experience would be enhanced by not only hearing elements of a game, but feeling them too.
A perfect example of this would be if the player screamed when a villain appeared in a horror game. The feature would turn the player’s scream into a feedback vibration and replay it to the user the next time this enemy is encountered.
Again, there’s no way to know for certain if this patent will ever be integrated into current or future consoles, but it’s certainly an interesting insight into what’s going on at Sony and PlayStation. If you want to check out more details on the patent, including images, head on over to GameRant.
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