Key Takeaways
- Unique Mystical crates reward blueprints for weapons and armor in Once Human for vital damage boosts.
- Equipping high-tier gear with set bonuses in the end-game is crucial to counter aggressive enemies in polluted zones.
- Top Armor Sets in Once Human like Lonewolf, Shelterer, and Bastille cater to specific gameplay styles.
As you progress through various regions in Once Human, you’ll come across unique Mystical crates that’ll reward you with Weapon and Armor blueprints. Your Armor plays a vital role in boosting your damage output and helps to resist pollution in polluted zones.
To counter aggressive sanity reduction and fight ferocious monsters, you must equip high-tier gears in the end-game and rely on the set bonuses to effectively churn out decent damage. That’s why knowing which set or set combination will cater to your needs is important.
Let’s go through our Top 10 Picks for Armor Sets in Once Human for the Manibus scenario to help you make an informed decision.
10 Blast
Long Axe/Northern Pike/ Wrench
Set Effect 1 | Heavy Melee Damage + 20 % |
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Set Effect 2 | Torso Damage Reduction + 20% |
Set Effect 3 | After killing an enemy with a melee attack, damage +25 % for the next melee attack within 5 seconds, with +15 % Melee swing speed |
Set Effect 4 | Recovers 20 stamina after killing an enemy with Melee and increases Movement speed by 20 % for 2 seconds ( Cooldown 3 seconds ) |
The Blast Set is a decent set for early-game content when your base is in a low-tier area, and you don’t have an abundance of materials to craft ammo. The set can help you to smash through enemies with Melee weapons.
The Blast set can serve you until you reach the Broken Delta region or help you conserve ammunition for the Ravenous Hunter boss. Enhancing Melee builds is not recommended, as there are better options waiting down the line.
However, if you like playing Melee, this set is one of the best.
Bows are amazing weapons in the early game as you can pick up the arrows from enemies’ bodies.
9 Scout
AWS.338-Bullseye/ Compound Bow/ HAMR- Brahminy
Set Effect 1 | Maximum health +10% |
Set Effect 2 | Weapon damage + 8% |
Set Effect 3 | Weapon and Tactical Item damage +20% when not spotted by enemies |
Set Effect 4 | Movement speed +12%, Stamina Recovery speed + 20% when HP is below 50 % |
The Scout set is perfect for all you sneaky sorts who love embracing stealth gameplay. In Once Human, you can benefit from extra Weapons and Tactical item damage bonuses when utilizing stealth. This set makes keeping to the shadows much easier for new players.
Not to mention, the One-shot Sniper and Crossbow build can be run with this set, which can be a real asset in the early game.
The obvious downside to this set is that, if your sneaky covert operation goes awry, you’ll be in trouble as enemies swarm, but that’s the risk you run with a stealth set.
However, you can use the set’s two-piece effect to get extra Weapon damage in combination with another set, which may be enough to get you out of trouble.
8 Bastille
MG4-Predator/MPS5-Kumawink/DB12-Raining Cash
Set Effect 1 | When HP is above 70%, Weapon damage +10% |
Set Effect 2 | Reload speed +20% |
Set Effect 3 | Crounching and being Immobile for 0.5s, grants +40% Weapon damage. Upon exiting the Bastille state, Sprinting is disabled for 3 seconds with stamina consumption increased by 100 % |
Set Effect 4 | Get upto 60 seconds per second after exiting the Bastille state. Get a shield equal to 1 % of max HP in the state, if the shield drops to 0, get +30% Vulnerability effect. |
Most players prefer a one-piece or two-piece Bastille set for more weapon damage or reload speed. The full-piece set is recommended in team fights where you have support for teammates, as the entire set effect disables your Sprint and increases the stamina consumption.
That may prove fatal in Prime Wars and LEA lab challenges where you must dodge incoming attacks. Hence why, I don’t advise equipping the full set, as you’re sacrificing a lot of mobility for damage bonuses.
7 Raid
DB12-Raining Cash/R500-Memento/DBSG-Doombringer
Set Effect 1 | Gathering Speed +15% |
Set Effect 2 | Max Load +20 units |
Set Effect 3 | Weapon and Tactical Item damage +20%, damage taken -10% when Load is greater than 80 units |
Set Effect 4 | Stamina cost -30% when gliding and rolling |
It is an excellent set for early-to-mid-game content where you heavily rely on farming items. While you may not have enough tactical items to use at the beginning of a season, the extra weapon damage bonus comes into play while fighting enemies.
You can grab items faster with your telekinetic abilities and reduce Stamina consumption while gliding and rolling.
Smoke bombs are one such Tactical item that you can use in the early-to-mid-game to confuse hordes of enemies. As someone who’s cleared the solo LEA lab challenge with the purple gear, I can vouch for its potency.
The set synergizes well with the Cradle buff, Sprint, which increases movement speed by 5 % and reduces sprinting stamina cost by 15 %. The more speed you have, the faster the exploration will be.
6 Agent
MG4-Predator/R500-Memento/DB12-Raining Cash
Set Effect 1 | Head damage reduction +10% |
Set Effect 2 | Weakspot damage +10% |
Set Effect 3 | Weakspot damage stacks upto 3 times with precise kills. Each precise kill increases Weakspot damage by 15 % for 8 seconds. |
Set Effect 4 | +20% Reload speed after killing an enemy; +10% Fire rate after killing an enemy with a Weakspot hit. The effect is removed on reload and changing weapons. |
The set focuses on weak spot damage, which relies on the player’s recoil control. You may use calibrations to increase stability; however, I recommend working on mechanical skills rather than relying on in-game effects.
With the damage stacking mechanism, you can clear waves of enemies and get up to a 45% weak spot damage bonus.
Weakspot damage builds have consistent damage, while CRIT builds scale over time.
Besides that, the third and last bonuses of the set are situational, and it’s advised to combine the first two set bonuses with bonuses from another Armor set.
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5 Falcon
SOCR-The Last Valor/DE.50-Jaws/DBSG-Doombringer
Set Effect 1 | Rolling stamina cost -20% |
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Set Effect 2 | Crit damage +12% |
Set Effect 3 | Crit rate +5%, Crit damage +20% when Stamina is over 90 % |
Set Effect 4 | Maximum Stamina +25. A kill recovers 30 Stamina. |
With this set, you shape your gameplay approach around rolling and sprinting around enemies. After using the Weaver whim potion, you can chain enemies together in a spiderweb-like trap after rolling.
The set gives you an extra CRIT rate and CRIT damage while reducing the Rolling Stamina consumption. You can benefit from the complete 4-piece set, as it’s unlikely that you’ll shoot while sprinting.
The 3-piece Agent set was a staple in my build in the Novice Manibus scenario, where I focused on chaining enemies with the Weaver whim potion.
The stamina recovery is fast. Thus, it’ll be easier for you to activate the set’s effects. You can use exquisite Food items to obtain unique Stamina buffs. With the Kitchen Set: Gourmand specialization, the buff’s duration will further increase.
4 Heavy Duty
MPS7-Outer Space/ACS12-Corrosion/KVD-Boom! Boom!
Set Effect 1 | Maximum HP + 10 % |
Set Effect 2 | Elemental damage bonus + 8 % |
Set Effect 3 | Movement speed + 20 % for 2s, and Elemental damage bonus + 40 % after killing an enemy. The effect decays over 8s. |
Set Effect 4 | Each enemy within 5m grants +4% damage reduction, stacking upto 4 times. |
The Heavy Duty set is fantastic for individuals who prefer weapons with Elemental damage. The set is good for clearing mobs of enemies. The full-piece effect gives you more movement speed and elemental damage upon slaying enemies.
With extra damage reduction in your pocket, the mobs will not hit that hard, and you’ll have some breathing room to use healing items like Activators. I recommend using this set with weapons like MPS7-Outer Space to boost the Power Surge damage.
Combine this set with Ice tea to get increased Roll and Movement speed to close the distance in a blink.
However, the set effect might not trigger when you fight bosses, as you need to kill enemies to activate the buffs.
3 Renegade
MG4-Predator/MPS5-Kumawink/R500-Memento
Set Effect 1 | +15% Reload Speed |
Set Effect 2 | +10% Weakspot damage |
Set Effect 3 | Weakspot damage increases by 4% upto 10 stacks upon hitting the same enemy. The stacks are halved upon changing the target. |
Set Effect 4 | For every 1 % of weakspot hit from the previous magazine, load an extra 0.6% bullets ( upto 30 % ), on reloading |
The set focuses on the single-target weak spot damage. Building this set is recommended when you’re fighting bosses in a close range with weapons like LMGs, Rifles, or SMGs. As long as you can control the recoil well, you can focus on the enemies’ weak spots and shred them to pieces.
Depending on the calibrations and accessories you have equipped, the weapons can be tuned for more accuracy, which helps you maintain a tight bullet spray on the weak spots. Weapon calibrations like the Lightweight style are suitable for this set as they drastically increase the reload speed.
I’m in love with the Bounce SMG because of its ability to clear the Refinery mobs. Equip mods that prioritize the Weakspots, and you’re good.
2 Shelterer
MPS7-Outer Space/ DE.50- Jaws/KV-SBR- Little Jaws
Set Effect 1 | +15% Status damage reduction |
Set Effect 2 | +8% Elemental damage bonus |
Set Effect 3 | Get 1 % Elemental damage bonus on hitting an enemy upto 20 times. Reloading halves the total stacks. |
Set Effect 4 | Increases the max stack count by 10. Grants 2 additional stacks upton hitting the Weakspos. |
It is an incredible choice for folks who want to opt for Elemental damage builds to deal more damage against deviants. The set buffs various elemental damage types like Blaze, Frost, Shock, and Blast, which are core effects of various weapons. With the stacking mechanism, your damage with effects like Burn increases over time.
However, the build-up takes time, and you must run a large magazine to benefit from the effect, as reloading removes half of the total stacks.
It’s recommended to use Weapon Calibrations like the Heavy-style to increase the overall magazine size and maintain the uptime of the set effect.
Using Deviations with the weapons that go with this set is recommended to boost the Elemental damage.
1 Lonewolf
SOCR-The Last Valor/ DE.50- Jaws/ ACS12- Corrosion
Set Effect 1 | +10% magazine capacity |
Set Effect 2 | +5% CRIT rate |
Set Effect 3 | Every 2 Weapon CRIT hits, get one stack of Lone Shadow that grants CRIT damage +6% for 30s. The effect can stack up to 8 times, |
Set Effect 4 | Max Lone Shadow stacks +10. CRIT rate +8% for 2 seconds after reloading. |
It is one of the best armor sets in the game that boosts your CRIT rate and CRIT damage over time. The armor set is suitable for weapons that rely on CRIT rate/damage to boost their raw physical damage.
It can also be used with weapons whose elemental effects can scale with CRIT rate and CRIT damage, like the ACS12-Corrosion shotgun ( Power Surge ).
In case you’re using calibrations that increase your magazine capacity, like the Heavy-style for Assault rifles, the extra 10 % magazine size from the one-piece set effect will highly increase your DPS per magazine. Nevertheless, the set is fantastic for achieving an optimal 1:2 CRIT rate to CRIT damage ratio.
This is the set I’m using on my SOCR- Valor, which easily gives me 40K+ DPS without any food buffs whatsoever.
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